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Project & Development Update #1

December 24, 2021

Good morning, pilots. Happy holidays to all those who celebrate, make sure to enjoy this time relaxing with your loved ones and enjoying a nice break from the craziness we've all been through this past year. The team will be off till Sunday for the holidays, but we thought you all would enjoy a summarized project status report.

🔹 Progress​

At the moment, the following are 100% completed:

  • NFT Token Contracts
  • Optimized & Gas Efficient Sale Contract
  • All Gameplay Contracts (Meaning you could play the game right now, technically through contracts, if we allowed it.)
  • The L1 <=> L2 tunnel system that allows for inexpensive L2 gameplay while retaining native L1 tradability. Meaning L2 will be available upon launch.
  • Ship Art + Skin Designs (10+ Unique Designs for each Ship Hull, 180+ Unique Skin Applications of Said Designs)
  • Part of the Governance System, specifically Governor & Timelock
  • Provably Fair Off-Chain Randoms
  • Flash Bots Prevention Solutions
  • Scheduled Contract Audits w/ Reputable Community Developers

🔹 Ongoing Focuses​

Here is what we're working on currently and focused on building:

  • Completing Governance + Onchain DAO system. (We're weighing a few different options for vote assignment: assigning votes directly based on (checkpointed) ship ownership, and offering a separate governance token that can be claimed once per ship. The former leads to a more integrated system, but the latter allows lower gas fees on mint and separate trading of governance tokens.)
  • Game Interface (~50% Finished)
  • Further Gameplay Balancing
  • Further Tokenomics + Economy Balancing (We've established the majority of our plans and set a fair balance, so we're currently building models and experimenting with a few close advisors to fine-tune details, and will expand these to others as well shortly with experience in tokenomics and economy for their input.)
  • Citadel Lore (We're talking with a team at the moment who has previously written the stories and lore for several AAA game titles to collaborate and work on Citadel with us.)
  • Finalizing the Coordinate Player Tracking Map + Implementing Map Scaling Techniques
  • Soft Whitepaper V2 Update (New Gameplay Mechanics, In-Depth Detail on others, and more)
  • Technical Whitepaper V1 (Tokenomics, Game Economy, Vulnerability Prevention, L1 <=> L2, and more)

Before signing off, we'd like to answer some of the most popular questions we've been getting.

Wen mint/launch?​

With all of this in mind, we're expecting a launch date in early January. We have zero interest in rushing this project and stringing the community along in attempts for a quick mint through pseudo hype, we're not taking any shortcuts.

More Project Marketing?​

We'll heavily ramp up marketing the closer we get to launch and the further along we get in project development.

Team + Project AMA?​

Absolutely, we'll look to schedule a date for this to take place after the release of our Soft Whitepaper V2 & Technical Whitepaper.

More Development + Project Updates?​

Yes, we'll be posting more detailed development updates and new information about the game consistently after the holidays now that we've reached a great threshold for the project.